PS4 Review: World of Final Fantasy

World of Final Fantasy is like Kingdom Hearts minus the Disney characters and crammed with Final Fantasy nods instead. Twins Lann and Reynn wake up to find their town of Nine Wood Hills vacant of civilians, their memories lost, and a mysterious fox and woman proclaiming them as heroes. In order to regain their memories and find their missing mom, the two travels to Grymoire wherein they find an evil federation threatening the lives of those who inhabit. Filled with cameos from nearly every Final Fantasy adventure, WoFF is a nostalgia trip wrapped in goofy over the top humor that is genuinely funny at times, but also drunk on its own references and jokes to the point of exhaustion. Plus it’s almost as convoluted as the aforementioned Kingdom Hearts franchise. There are chuckles and heartwarming scenes abound along with some minor intrigue, but thankfully there’s also a fast-forward button.

 

Despite what I thought of the story the gameplay had me hungrily coming back for more. It’s a somewhat traditional turn-based RPG battle system infused with a Pokémon twist. The twins are known as Mirage Keepers and thus they have the power to capture monsters, or mirages, in order to harness their power. Mirages come in four sizes: S, M, L, and XL. Lann and Reynn can fight in their normal, Jiant forms, and can stack a medium and small mirage on top of their head. While in Lilikin mode they’re considered medium so they can hop aboard a large beast and stack small mirage on their head. Extra large monsters are essentially summons that work similarly to how they work in Final Fantasy X.

 

Mirages grant the twins their powers and mixing different types will result in a sort of cross pollination of elements. Every weakness and strength of those monsters are then transferred and amplified to Lann and Reynn. This combination made me feel more engaged with battles as I often found myself strategically swapping mirages in and out of my lineup. That and there’s actually not that many so I wanted to try them all plus areas were generally filled with certain types. A fire cave would be filled with mirages weak to ice for example. Sometimes these dungeons were trickier to read, but again, experimentation and a good sense of diversity made combat more successful.

 

Catching mirages are trickier than Pokémon. You don’t simply weaken a monster in order to catch it. Instead every mirage is different. Sometimes all you have to do is just that, hit it, other teams you need to strike it with the right element, or infect it with a status effect like poison. It was yet another puzzle like element that had me coming back for more. That and when mirages level up you can unlock abilities and boost stats to thus make the twins even stronger. Imagine it like a sphere grid only these sometimes lead to evolving your critters, which also can be reverted infinitely. It may sound a bit perplex, and it is plus you’re outnumbered at first making the first few hours difficult, but after you get used to it, it’ll become second nature. These new introductions to an otherwise formulaic device found in Pokémon are genuinely refreshing.

 

There are a few hiccups that are a tad odd in terms of a new video game in 2016. First of all WoFF incorporates random encounters, a mechanic I thought was long destroyed and yet here we are. Thankfully they’re not as excruciating as they were in the heyday, but it’s still annoying. Save points are limited and dying in a dungeon after a long journey can be disheartening. On the other hand the fast-forward mechanic during cutscenes and battles were a good addition I last saw in Bravely Default. I just wish they took more ideas from that game as well.

 

Visually the game has a very distinct look. The characters and mirages are almost clay, or figurine like and the environments are somewhat plain, but thankfully varied. You’ll travel across glowing forests, icy caverns, desolate prisons, and beyond all with familiar touches. Plus, holy crap, this game has towns! It’s a fan service letter through and through complete with callbacks, remixed music, and everything in-between. As cute as everyone was, I just wished the plot serviced everyone better instead of delegating heroes to the background.

 

World of Final Fantasy is by no means a masterpiece, but it’s a spinoff worthy of the series’ name. The story is ridiculous and going back to random encounters was, to be blunt, a stupid move on Square Enix’s part, but these and my other issues with the game pale in comparison to how much I enjoyed playing the game. It revitalized my faith in Square Enix and the franchise as a whole. Hopefully if this gets a sequel all the kinks can be worked out.

 

The Virtues of Skyrim vs The Elder Scrolls Online

Most people are probably getting reacquainted with the Skyrim Remaster on PS4 and Xbox One, but I’ve been slowly been tinkering away with another Elder Scrolls game that a lot of people probably passed up: The Elder Scrolls Online Tamriel Unlimited. Now it may not be exactly the Skyrim people wanted and console MMORPGs can be intimidating, but think of it like a fantasy Destiny wherein you buy it and then it’s free to play after that. No subscription fee! Plus there’s a free demo on PS4 till Sunday. And if you still don’t believe me watch the accompanying video for a more detailed comparison and review of the two. Enjoy!

 

Game Free: Game Boy Jam 5

The Game Boy Indie Jams are some of the more obscure events I look forward to every year. Even though these fledgling games have rarely gestated into something whole, I think the ideas behind some of these games are just fun to play. With that said I played a handful of this year’s crop, made a video, and discussed my thoughts on the twelve listed below. If you want to check out these games and more head here. Congrats to all involved in this year’s Game Boy Jam and as always, enjoy!

 

Game Boy Jam 5

  • Boby Body Buddy
  • Dream of Dungeon
  • Drop Dead Twice
  • HallowQueen
  • I am Rubba You Are Gloo
  • Justice Bear Equinox
  • Reap What You Sow
  • Shuriken
  • Slugcaster
  • Soup Raiders Jailbreak
  • Super Robo Dash
  • Void Dogs

 

PS4 Review: Super Dungeon Bros

Super Dungeon Bros is your basic hack and slash co-op roguelike starring four knights with a TMNT 80s esque attitude. While their colors differ their skills do not. What sets one hero apart from the next is their equipment load out as there are four types of weapons. The sword and hammer are both melee, naturally, while the crossbow and the wands offer a ranged approach to combat. Each weapon also has stats that accompany it.

 

For example, the sword begins with a good, well-balanced amount of power, defense, and utility. It can be upgraded to increase those stats with sort of an evolution like process using jewels acquired from dungeons. While there are strengths to the other weapons and having a team of buddies with each could make for a good, well-rounded party, I just didn’t like using anything else especially the ranged varieties. The crossbow has infinite ammo, but it still has to reload and when creeps hoard you, it doesn’t make for fun gameplay.

 

This game may be a roguelike, but of the three maps, most playthroughs won’t change. It’s like everything from level to level stays the same albeit rearranged with new angles, or something. It’s odd and given that all three areas are short regardless, it makes the repetitive nature of bashing baddies grow tiresome quicker even if you’re trying to beef up your arsenal to the max.

 

I already mentioned jewels, but you can gain gold on quests as well, but they can only be spent on that particular run. When you die so goes your gold. In-between stages you can use it to grant buffs like increasing stats, or there are randomized shops that appear as well offering lives and health restoration. For me, lives are the most important buff you can grant yourself so it’s best to save those coins for whenever you run into the mysterious shopkeeper. That’s a hot tip for would be adventurers.

 

Now by no means is Super Dungeon Bros bad, technically, but in terms of fun and variety, well, it and I had little. The biggest issue I had was finding a party online. I had this game for almost a week and tried to connect randomly throughout various points of my day and I didn’t find one person on PS4. That doesn’t mean the game is broken, but it probably does mean no one bought it, which is a shame given that these types of experiences should be played at the maximum capacity. Yet even if I were able to find four people I don’t think my opinion would have changed.

 

Super Dungeons Bros was a huge disappointment. I love co-op brawlers and I’m always looking for the next big hit like Scott Pilgrim, or Castle Crashers, but this doesn’t even come close to matching those treasures. It’s not like I didn’t have any fun, but the allure grew old fast thanks to the lack of variety from the knights, maps, and weapon layout. Not bad, just forgettable.

 

Score: 2/5 Stars

 

Special Notes: I was provided with a PS4 review code for Super Dungeon Bros.

 

PS4 Review: Nobunaga’s Ambition Sphere of Influence Ascension

Nobunaga’s Ambition: Sphere of Influence Ascension is a standalone expansion to the original game, Sphere of Influence, that originally launched last year. After playing through the most recent Romance of the Three Kingdoms, it was a breath of fresh air to come back to familiar territory. If you have further questions on my thoughts regarding Nobunaga’s Ambition: Sphere of Influence I recommend reading my original review as my thoughts haven’t changed much from Ascension so I’ll make this brief. While not a lot has changed in this expansion, that doesn’t mean it doesn’t offer anything new.

 

The biggest addition to the game is siege battles, wherein you can take on castles and the like, and naval skirmishes. While fun in their own right, I didn’t think it added enough variety to merit a full on expansion for $60. Other than those two big extras, there are new scenarios to tackle with altering allies as well, but again, not much else. It looks and plays the same so all the positives are still golden while the negatives remain bothersome like the tiny text.

 

I often found myself standing next to my TV and playing in quick burst rather than long sessions. I could have gotten a stool and played next to my rig, but my setup isn’t really setup for that. I actually found a half measure in combating this problem that I actually never tired with the original: remote play. While handling the button arrangement on my PS Vita had its own issues, the text was at least more legible and I had great time playing it as a companion app to other experiences.

 

Nobunaga’s Ambition: Sphere of Influence Ascension is a good, but not great expansion. With the dozens of hours I sunk into Ascension I will say those who liked the original will likely enjoy the new editions, but the price is a bit high for me to recommend jumping in straight away. Wait for a good sale and then by all means have a blast.

 

Score: 3/5 Stars

 

Special Notes: I was provided with a PS4 review code for Nobunaga’s Ambition: Sphere of Influence Ascension.

 

 

 

 

Monthly Gaming Recap: October 2016

Every month is filled with delays, but October was a little ridiculous. I guess it makes sense seeing as it was the start of the last quarter and thus the last chance to release, or delay a game. Sad, but obvious, but hey, lots of great stuff happened too so let’s round that stuff up and spread some positive vibes.

 

News

  • The first and second Danganronpa are being ported to the PS4 in early 2017
  • Voodoo Vince is getting an HD Remaster for the Xbox One and PCs
  • Gravity Rush 2 was delayed from December to January
  • BioWare announced The Old Republic’s next expansion, Knights of the Eternal Throne
  • Antipole DX, Cuphead, Friday the 13th have all been delayed into an unknown time in 2017
  • Square Enix closed United Front Games
  • Red Dead Redemption 2 was announced for Fall 2017
  • Watch Dogs 2 slipped from November 15 to November 29
  • After less than two months after launch The Tomorrow Children went free to play on PS4
  • ABZU will get a disc release for the PS4 and Xbox One sometime next January
  • EA announced Titanfall 2 won’t offer a season pass and instead release all DLC for free
  • Both of the Kingdom Hearts PS3 collections are being ported to the PS4 next March in one big edition
  • Zero Escape: The Nonary Games is a collection of the first two games in the series slated for PS4 early next year

 

Release Date Announcements

  • Tales of Berseria 1/24/17 (PC/PS4)
  • The Amnesia Collection 11/22 (PS4)
  • Star Trek: Bridge Crew 3/14/17 (VR)
  • Small Radios Big Televisions 11/8 (PS4)
  • Night in the Woods 1/19/17 (PC/Mac/Linux/PS4)
  • Steins;Gate 0 11/29 (PS4/Vita)

 

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