PS3 Review: Telltale’s The Walking Dead Season 1

The Walking Dead episodes follow the adventures of Lee Everett. On his way to prison, the car is overturned, leaving him in zombie-infested woods. He runs to the first house he could find, finding a little girl who’s lost he parents, Clementine. As with the comic and TV Show, you’ll come across empathetic survivors, deal with hardships, and face off against the undead. All five episodes are some of the most brilliant, heart pounding moments I’ve ever experienced in a video game. I laughed, screamed, cried, and couldn’t get enough.


The gameplay follows a similar style to other Telltale games. It’s like a hybrid of old school adventure games crossed with the more recent Heavy Rain. The best part of the gameplay comes in the dialogue choices. Each decision will affect the story in numerous ways whether it’s taking on a new member, killing someone, taking different route, et cetera. The end result is the same, but how you get there is your decision, your story. Other than that there are some light puzzles and shooting segments both of which are ok, but a tad wonky at times.


The use of cel-shading in the Walking Dead gives the game a unique link with the comic. With subtle ambient music and a great voice cast, it makes the story all the more amazing. But at the same time there’s a lot to gripe about. The game chugs frequently causing freezes, audio sync issues, and random texture pop-ins. The presentation is great, but the slew of technical issues keeps it from being perfect.


The Walking Dead game is as good as the comic. With a wonderful, intense, touching story, it’ll truly make you feel in ways you never thought video games could. It looks and sound great, but unfortunately it has a bunch of technical issues that keep it from being the best experience out there. It’s also not the most engaging game to actually play, but the story more than makes up for that. Regardless of the gripes, this is a must play.


Score: 4/5 Stars


Special Notes: This article was originally published on February 6, 2013 via my Examiner account before the website shut down.



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