Bioshock Infinite is a prequel to Bioshock, of sorts, set in 1912. Booker Dewitt is tasked with rescuing a girl, Elizabeth, in order to wipe his debts. On his quest aboard the floating city of Columbia, Dewitt will have to wrestle inner demons, politics, and religious zealots, along with hordes of vicious killers. Dewitt and Elizabeth go through many twists and turns and it gets a little too heavy handed and convoluted toward the second half. It’s enjoyable and superbly well acted, especially for fans of Lost and Fringe, but it also comes with kinks.
Very similar to Bioshock, this first-person shooter offers guns and powers galore. Aside from the arsenal of steam punk inspired guns, there are Vigors, magical potions granting power over fire, water, electricity, and more. Elizabeth isn’t there just for show either, she can help replenish ammo, health, and even create Tears, time…things, that’ll help out in battle. She could summon a turret from a Tear for instance. The inclusion of the sky rail system is an exciting, riveting display of Irrational Games’ ingenuity. Overall combat is an intense, heart-pounding brawl. And, this is a pointless gripe, but it would have been nice to see Elizabeth actually fight.
Columbia. This floating metropolis is a sight to behold. The design and graphics capture the essence of paradise, while also shadowing its seedy underbelly. The world and inhabitants are excellent with an emphasis on exploring every nook and cranny for loot and Easter eggs. The only fault with this is that some of these areas become a bit repetitive in the form of desks, cabinets, etc. No, the truly impressive art pieces are off in the distance, but this isn’t a bad thing. It’s a bit linear in its presentation, but it integrates music, story, and combat to a fine degree.
Bioshock Infinite is a wonderfully crafted, fun to play, awesome experience. There’s very little to fault here yet something didn’t click fully. The journey is fun even with the slower, small dips it took here and there. Still, at the end of the day, there is nothing like it. Faults and all, it’s a worthwhile play all gamers should experience.
Score: 4/5 Stars
Special Notes: This article was originally published on April 5, 2013 via my Examiner account before the website shut down.