PS3 Review: Kingdoms of Amalur

Kingdoms of Amalur: Reckoning takes place in a fantasy realm ruled by the Fates. No one can escape their fate…until you died. Granted life beyond all belief, you’re tasked with solving the mysteries surrounding your death along with stopping a tyrannical lord. The game is crammed with lore, but it seemed superficial and thin. None of the main stories, side stories, or even characters interested me in the slightest. All in all, the plot builds up to something more interesting toward the finale, but then it just kind of nonchalantly ends.

 

The best thing Reckoning has going for it is its awesome action combat system. From creating your character, to selecting your abilities, it’s fully customizable to your needs. As you level up, you can allot points into skill trees in either Might, Finesse, or Sorcery which further unlock new abilities the more you put in. Not satisfied with your choices? Well you can pay fate weavers to reverse all your choices an unlimited number of times; given you have the gold of course. Your character can also equip numerous types of weapons, or armor in the game, provided they meet certain requirements. Character created, the world is your oyster and you can tackle its hundred of quests any way you like. Unfortunately they all boil down to the same fetch quest mentality and aren’t very exciting or original.

 

As I’ve hinted at before, Reckoning is brimming with content. It’s full of quests, loot, dialogue, places, and a customizable ability system rivaling the best RPGs. The world is also very colorful and at times gorgeous…from afar. The problem with the game is that everything looks very rigid and plain up close, especially the characters. I also encountered a lot of texture glitches, sound failures, and a camera that acted on its own from time to time. There may be a lot to do beyond the twenty hours it took me to complete the main campaign, but most of it feels like a chore.

 

Kingdoms of Amalur: Reckoning tries to battle against the best RPGs on the market. In combat and customization, it’s frankly the best, even next to Skyrim. Unfortunately the story doesn’t connect, the world may be colorful, but it’s bland, and it’s rife with bugs. It’s not a bad game per say, and it has its brilliant moments, but it could have used some more focus instead of trying to be a jack-of-all-trades.

 

Score: 3/5 Stars

 

Special Notes: This article was originally published on May 22, 2012 via my Examiner account before the website shut down.

 

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